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1. Add a light source to the ship camera - in Player Features and Ideas Discussion [original thread]
Throw in a ship green screen option while we are at it. Or even a built in ship export that gets all the mapping right including the random widgets and other things defined by the .black files that currently people have to tweak and hack at manually.
- by Viktor Fyretracker - at 2012.07.16 03:36:00
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2. Ship commands with Kinect Voice - in Player Features and Ideas Discussion [original thread]
Never used anything like Kinect yet. but yea voice commands could be done through an existing headset. I do know Mass Effect 3 i think is supports Kinect voice and if you say "Boomstick" it pulls the shotgun lol.
- by Viktor Fyretracker - at 2012.07.14 20:58:00
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3. A possible solution the the current demand vs supply of low end minerals. - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Viktor Fyretracker wrote: as long as the ganking goes on of miners the prices will stay high. Nullsec is the safest place in the game because the defenders can shoot first and ask questions never. Actually this is where ...
- by Viktor Fyretracker - at 2012.07.14 07:24:00
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4. Remote Decoy Cyno Field - in Player Features and Ideas Discussion [original thread]
most video games are always going to be about numbers. game design would need radical changes to support all forms of warfare. because in a video game there is no poltical taboos so even the bigger force could use the tactics of a weaker force and...
- by Viktor Fyretracker - at 2012.07.13 20:54:00
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5. A possible solution the the current demand vs supply of low end minerals. - in Player Features and Ideas Discussion [original thread]
as long as the ganking goes on of miners the prices will stay high. Nullsec is the safest place in the game because the defenders can shoot first and ask questions never. Actually this is where I would improve lowsec mining. My idea to help imp...
- by Viktor Fyretracker - at 2012.07.13 20:45:00
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6. Game needs an overhaul. The training system is agitating too. - in Player Features and Ideas Discussion [original thread]
This skill system actually keeps EVE more balanced. It means the only way somebody is ahead of you is by being active for longer. unlike leveling systems where someone who plays all day and lives off their trust fund will always be ahead.
- by Viktor Fyretracker - at 2012.07.12 22:28:00
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7. Mining Field Command Ship - in Player Features and Ideas Discussion [original thread]
could swap the ORE field command from mining lasers to energy weapons or missiles and give it eight high slots and 6 turret or launcher hardpoints with bonuses to one or the other. making the Field Command ORE ship more aimed at defending miners. ...
- by Viktor Fyretracker - at 2012.07.11 14:57:00
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8. Use freaking Dots for long numbers - in Player Features and Ideas Discussion [original thread]
I agree, seems silly we cant have digit grouping.
- by Viktor Fyretracker - at 2012.07.11 05:20:00
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9. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
one thing to insure good Dust interaction is a well defended planet should be completely impossible to crack without boots on the ground. in other words the STO guns would be capable of instant popping titans and the shields able to stand up to r...
- by Viktor Fyretracker - at 2012.07.11 00:12:00
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10. All this adv. tech, and no Autofire? - in Player Features and Ideas Discussion [original thread]
This would make sense in some respects but also present problems in others. Mainly it would make automation of EVE easier for the macro users Something that CCP has been fighting hard for awhile now. That said I would not mind if a turret or laun...
- by Viktor Fyretracker - at 2012.07.10 05:40:00
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11. Jita 4/4 - in Player Features and Ideas Discussion [original thread]
How does Jita 4-4 work? We may never know... there is a theory though that it was built by the same factory that built the TARDIS and that is how it fits the thousands of ships and pilots. it is bigger on the inside.
- by Viktor Fyretracker - at 2012.07.09 13:06:00
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12. Stealth BS sized Bombers - Solution for Titan problem - in Player Features and Ideas Discussion [original thread]
What about heavy bombers? based off the industrial hulls. And a new bomb type. The way I see things is that the current bombs are much like the USAF MOAB, they are designed to blow up crap over a wide area. But they lack penetration. Heavy bombe...
- by Viktor Fyretracker - at 2012.07.09 04:59:00
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13. Jettison container with password - in Player Features and Ideas Discussion [original thread]
This is where being in a player corp comes in handy, you can mine right into an Orca.
- by Viktor Fyretracker - at 2012.07.09 03:54:00
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14. 1600mm Biomechanical Rolled Tungsten Plates - in Player Features and Ideas Discussion [original thread]
Daria Meridian Carlile wrote: 40 hp/sec would be almost 60% of what a max skilled Large armor repairer II gives, but with no cap use and only 1/4th the powergrid usage.. Suffice to say, such a module would be overpowered even if it didn't give ...
- by Viktor Fyretracker - at 2012.07.07 20:47:00
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15. Eve In-game Calculator - in Player Features and Ideas Discussion [original thread]
Also give it digit grouping. in windows my calc would do 1000000 as 1,000,000 much easier to read.
- by Viktor Fyretracker - at 2012.07.06 05:55:00
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16. Rorqual Compression Ore Input - in Player Features and Ideas Discussion [original thread]
ahh good to know that it doesnt as one day I plan to skill into one for my corp. Yea that does seem kinda strange it cannot pull from the ore hold yet the ore hold is the expected place to find ore.
- by Viktor Fyretracker - at 2012.07.05 06:10:00
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17. Missing Super Carrier - With a Big Gun - in Player Features and Ideas Discussion [original thread]
The Orca sits in the same position as the freighters, they are the 7-Up of capital ships... they are the "Un-Capitals". So it lacks a jump drive and does not require capital ships to pilot but yet is still called a capital ship for some reason.
- by Viktor Fyretracker - at 2012.07.05 06:04:00
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18. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
Okay let me make a more serious post now. One thought for a bearing cap would be an ORE carrier, that gives up ore compression for the ability to deploy cargo drones. Cargo drones could be assigned to fleet mates like fighters can except they are...
- by Viktor Fyretracker - at 2012.07.04 03:06:00
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19. new destroyer role--SubCommand Ship (plus new link idea) - in Player Features and Ideas Discussion [original thread]
do it like shield hardeners. passive units boost less than the active versions. Or if passives boost the same as actives, only allow them on the destroyer command ships.
- by Viktor Fyretracker - at 2012.07.04 02:56:00
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20. supercaps for carebears - in Player Features and Ideas Discussion [original thread]
I thought a bear cap already existed in the form of the Rorqual.
- by Viktor Fyretracker - at 2012.07.03 22:33:00
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